Update #6.5 Hotfix #2


Another small hotfix to wrap up some playability issues.

ADDED

  • A toggle to invert the lighting of the mesh outline effect is in OPTIONS > DISPLAY

CHANGES

  • Previous blocks are now unloaded properly once you enter the next block
  • Jet enemy navigation tweaked with a bounds system to minimize getting stuck in corners
    • It still happens rarely but their "unstuck" feature is also improved
  • Some weapon damage values tweaked
    • Mostly to make heavier and multi-slot weapons worth taking

FIXED

  • Tentative fix for enemies spawning inside the entry tunnel and getting stuck
    • Report if it still occurs
  • Ambient traffic nodes reviewed to fix cars going off-road or flying into the air
    • If you catch any more cars flying off, it'd be appreciated if you could trace back and take a screenshot of the road tile they came from
  • Buildings get rotated again
    • Forgot I had commented out this function when I has figuring out how to speed up building tile spawning

Thanks for sticking around!

Get Hammer

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