Update #6.5 Hotfix #2
Hammer » Devlog
Another small hotfix to wrap up some playability issues.
ADDED
- A toggle to invert the lighting of the mesh outline effect is in OPTIONS > DISPLAY
CHANGES
- Previous blocks are now unloaded properly once you enter the next block
- Jet enemy navigation tweaked with a bounds system to minimize getting stuck in corners
- It still happens rarely but their "unstuck" feature is also improved
- Some weapon damage values tweaked
- Mostly to make heavier and multi-slot weapons worth taking
FIXED
- Tentative fix for enemies spawning inside the entry tunnel and getting stuck
- Report if it still occurs
- Ambient traffic nodes reviewed to fix cars going off-road or flying into the air
- If you catch any more cars flying off, it'd be appreciated if you could trace back and take a screenshot of the road tile they came from
- Buildings get rotated again
- Forgot I had commented out this function when I has figuring out how to speed up building tile spawning
Thanks for sticking around!
Get Hammer
Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
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