Update #8


Expanded branching mission features!

tfw air defense can defend the air

ADDED

  • Support for the following elements in wave missions
    • Time limits
    • Targeting specific enemies or structures
    • Finishing a wave with enemies remaining
  • The wave objective and time remaining are displayed on the HUD
  • Triggers for different messages to display on events like completing a contract successfully or failing one
  • DESTRUCTION contract
    • Selectable during branching mission gameplay
    • Destroy a number of plasma turrets within the allotted time.
  • REPRISAL wave
    • 1v3 fight against a HAMR ace unit
    • Entering a block has a % chance of turning into a REPRISAL instead
    • % chance increases depending on the number of blocks finished
    • REPRISAL waves do not have completion awards except for the HAMR ace bounties

CHANGED

  • ELIMINATION and INTERCEPTION contracts have been merged
    • The ELIMINATION target must be lured out by destroying regular enemies
    • Destroying the targets finishes the wave

FIXED

  • Legacy bug causing HAMR enemies to become unable to move on the ground and remain stationary for long periods
    • Literally just deleted some supposedly unused code. Unsure if this will cause other issues. Feedback appreciated!
  • GC.Collect issues causing frequent hitching (Tentative)

KNOWN ISSUES

  • Finishing a wave by completing the objective currently kills all remaining enemies
    • This adds their bounties to the end score
    • Will be changed in an upcoming update
  • Sometimes enemies killed in wave resets don't "die" properly, becoming targetable even if disabled
    • Still trying to figure out what's causing this
    • Might solve itself when I change resets to not kill enemies

Really sorry about the long delay on this one and thanks for sticking around!

Files

Game Executable 42 MB
Jun 28, 2023

Get Hammer

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