A downloadable game for Windows

Unfinished quick-and-dirty-boost-and-shooty mech game. Don't forget to read the included reference text file and have fun.

Supports both KBM and gamepad. Update #6 also included virtual mouse input in menus so you can use gamepads there as well.

And yeah, it started out as a learning project to make things walk in Unity so it's still called "Walker" in places. Sounds and music are placeholders. BGMs are contributed by DraftDraft and Kenney's Voiceover Pack from OpenGameArt.Org for the barks. There's also some Quake and Half-Life stuff in there.

Some more recent gameplay:


There have been multiple recent reports of the game failing to initialize properly on startup. There is no loaded mech or even sometimes mission parameters. When this happens to you, I would greatly appreciate if you sent me that session's player logs. The directory of the logs as well as the e-mail address to send them to are in the reference text file. This will help me pin down whatever is causing the problem.

In any case, try the following steps one-by-one to see if the problem is resolved, albeit temporarily:

  1. The menu buttons should still be accessible. Go to MECH and hit the LOAD button to refresh
  2. Go to OPTIONS and DEBUG and hit the CLEAR button to reset your prefs and completely reload the scene
    1. This will delete any saved mech loadouts as well as return your settings to the default
  3. Quit the game, then in the game directory, remove any FBX files inside "Walker_Data\StreamingAssets\models\bodies" and launch the game
  4. Delete the entire game directory and re-extract it from the .ZIP

Hopefully, one of those should work. And again, I repeat, when something bad happens, PLEASE SEND ME THE LOGS!

Shoutouts to dimensional-scarf for the workarounds and Binkerbonker for sending in a log and helping with the tentative fix

Rated 4.9 out of 5 stars
(78 total ratings)
GenreAction, Shooter
Made withUnity
Tags3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity
Average sessionA few minutes
InputsKeyboard, Mouse, Gamepad (any)


Game Executable 54 MB
Custom Asset Templates 83 kB

Development log

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