Objectives WIP #2
More progress on the new objectives
DESTROY (STRUCTURE) is now functional.
big placeholder disclaimer here
The main difference with DESTROY (SQUAD) is that the targets all spawn at the start of the wave and don't count against the maximum number of squads. Otherwise, they kinda operate on the same logic with normal and special enemies spawning infinitely until the objective is completed or time runs out.
Continuing this, I'll be working on assets for targets. There's already a couple of ideas floating around paired with narrative reasons for this objective
- SURVEILLANCE TOWERS
- Destroy them to blind the City Police in the area
- More numerous targets, no time limit
- PLASMA TURRETS
- Destroy them to safeguard the client's transport before they arrive in the area
- These will shoot back at you
- LANDED TRANSPORTS
- Destroy the large helicopters before they escape to prevent them resupplying another unit
- The time requirement will be very short
On another note, I've been wrangling with GC.Collect shenanigans as well so build performance should improve somewhat on the next update.
That's pretty much it for now. Thanks for sticking around!
Get Hammer
Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
Leave a comment
Log in with itch.io to leave a comment.