Objectives WIP


Hasn't been an update in a couple of weeks and I apologize for that. Here's a peek at what I've been up to so far.

also managed to figure out how to properly capture the Unity Editor scene with OBS

Mission triggers are coming along nicely. It's now possible to end a wave without having to destroy all enemies. In this case, destroying the enemy ace (Thor) ends the wave. Alternatively, having the timer run out also ends the wave, but it counts as a failure and you don't receive the contract reward for the final score.

Regrettably, it's still heavily WIP so it'll be some time yet before I can get another playable build up.

A breakdown of some features:

  • Currently five kinds of triggers
    • EXTERMINATE - Basically the normal behavior: Kill all enemies to end the wave
    • DESTROY (SQUAD) - A "target" enemy (or squad) needs to be destroyed to end the wave
      • Multiple targets can be a requirement
      • They will spawn between regular enemies at set intervals
      • Depending on the wave parameters, you can end up fighting more than one batch of targets at the same time
    • DESTROY (STRUCTURE) - One or more "target" structures will spawn at the start of the wave and need to be destroyed
      • Structures will be pretty tanky with lots of armor so I hope you brought some bunker-busting weapons
        • Yes, pilebunkers count
    • DEFEND (SQUAD) - It's a regular wave battle but some friendly units will spawn in at the start of the wave
      • Mission ends when time runs out or there are no longer any surviving friendlies
    • DEFEND (STRUCTURE) - Same as DEFEND (SQUAD) but defending static structures
      • Enemies will prioritize either the player or the structures depending on their loadout, for example:
        • VIPER fighters will hunt the player while COBRA bombers will strafe the target
        • GARM BREAKERS will bombard the target while regular GARMS defend them against the player
  • While the end condition hasn't been triggered in any mission that isn't EXTERMINATE, normal and special enemies will spawn in infinitely

Existing missions will probably be revamped to fit inside this framework (ie, INTERCEPTION and ELIMINATION will be merged)

That's pretty much it for now. Thanks for sticking around!

Get Hammer

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