Update #8 Hotfix #1
Hammer » Devlog
Some fixes catching up to yesterday's update
FIXED
- Turrets will now despawn properly when a Destruction contract ends via time-out
- Remaining enemies are no longer "killed" when a wave ends
- Their bounty is no longer added to the ending score
- Pooled enemies no longer remain targetable when a wave starts
- Caused by being hardlocked to a target as it despawns
- Target sublists are now cleaned up and compared to the master target list
- Reprisal wave no longer procs an armor/health refresh if it replaces a Rally Point
- Might be pointless due to a Rally Point rework coming up but at least it consistently checks the active wave now instead of the current branch
Thanks for sticking around!
Files
Game Executable 42 MB
Jun 29, 2023
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Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
Comments
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amazing work!
keep it up!