Update #8 Hotfix #1


Some fixes catching up to yesterday's update

FIXED

  • Turrets will now despawn properly when a Destruction contract ends via time-out
  • Remaining enemies are no longer "killed" when a wave ends
    • Their bounty is no longer added to the ending score
  • Pooled enemies no longer remain targetable when a wave starts
    • Caused by being hardlocked to a target as it despawns
    • Target sublists are now cleaned up and compared to the master target list
  • Reprisal wave no longer procs an armor/health refresh if it replaces a Rally Point
    • Might be pointless due to a Rally Point rework coming up but at least it consistently checks the active wave now instead of the current branch

Thanks for sticking around!

Files

Game Executable 42 MB
Jun 29, 2023

Get Hammer

Comments

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(+1)

amazing work!

keep it up!