Update #6
Hammer » Devlog
NEW
- Entry and Exit tiles now spawn in blocks
- Entry tiles are functional and players will spawn from them when starting a battle
- Exit tiles are still non-functional as multiblocks still aren't completely there yet
- Gamepads can now use a virtual mouse to work the menus using the left stick
- It snaps to the nearest clickable when you release the input
- Dragging for sliders and scrollbars is functional
- The cursor speed is reduced and movement direction is constrained to an axis when dragging
- Dragging behavior doesn't kick in until the cursor leaves the handle bounds so dragging scrollbars is kind of a pain right now
- Alternately, you can use WASD/Arrows and SPACE/ENTER to access this functionality
CHANGED
- Streamlined some weapon control behaviors
- Magazine-fed and single-shot weapons will automatically stow themselves when their reload state begins to communicate them not being usable. They also will not activate until the reload cycle completes.
- If the weapon button is held when it finishes reloading, it will automatically activate and begin firing.
- Maybe a different arm hold animation for a reloading weapon soon?
- Magazine-fed and single-shot weapons will automatically stow themselves when their reload state begins to communicate them not being usable. They also will not activate until the reload cycle completes.
- Unpowered walking now requires the mech to turn their legs in the direction of movement
- Similar to how the Scorpion Tank controls in the Halo games, but with more bias to the forward arc
- Will be tweaking walking and hover stats in the future to give walking a distinct purpose
- Walking can be fast or faster than gliding with less energy drain, but is also an unstable platform for firing weapons
- Hovering should be more agile than walking and lets the mech change direction quicker and fire weapons accurately while moving
- This also makes different leg-types like tanks or quads possible to implement without the usual jank
- Also threw in some leaning into turns for slick points
- COCKPIT view overhaul
- Supports a 3D cockpit model now (currently a simple placeholder)
- The mech body and weapons are now visible
- Weapons fire VFX is suitably scaled for the new perspective.
- The EDGES screen effect may cause large amounts of graphical artifacts due to its sensitivity and the distance dither function on the mech body. Disable it if its too bothersome.
KNOWN ISSUES
- Left arm weapon input events may not trigger properly
- Rotary cannon fire sound doesn't stop until it is stowed when equipped on the left arm
- Starting a mission in COCKPIT view with a two-handed weapon or an empty hand will cause a black screen
CUSTOMBODY archive has been updated to reflect some new changes as well as clarify some instructions. Thanks to E-3 Gaidoz on the ACD2.0 discord server for basically listing them out
Thanks for sticking around!
Files
walker.zip 45 MB
Mar 09, 2023
Get Hammer
Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
Comments
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sorry for how badly drawn it is, i didnt have much time to do it lol
I've been toying with this idea myself. Definitely think it's weird that the left-hand button does nothing if you have a two-handed weapon. Will look into it once I've cleared out the rest of what I'm working on.
niiiiiiiice, ty!
please dont rush yourself
Good lord man this just keeps getting better. Thank You! and please keep it up
Good stuff maaan! Beutiful improvements!
WOOOO NEW UPDATE, THE HOMIES BE PLAYIN
you rlly need to start a discord for this or something, even a socials page
itch is more forum based, so i cant rlly just put my small little ideas or complaints somewhere
plus being able to interact with people who also like this project 🔥🔥🔥
Unfortunately, I don't really have much expertise with managing a discord server and I'm afraid that not having a consistent work schedule on this might mean it gets neglected. I appreciate the idea though. Will keep it in mind if it ever becomes viable for me.
i could help make it/be a mod
im somewhat active and have a bit of experience
bro im addicted to this game, i need to talk with other addicts as soon as possible tgerfwrgtrrgrfed
Itch has an option for Discussion Board in the community tab. I'll see if it does anything. Will the old comments be kept? I dunno. Time to jump in!
Omg the cockpit view looks so goood!
Ty for the hard work!
Thank YOU for sticking around!