Update #5.5
Hammer » Devlog
Completing features in the last update and adding in a couple more
ADDED
- Object pooling applied to enemies
- All enemies are pre-spawned and stored away before the mission begins
- Would definitely love feedback on whether it affects performance significantly, especially stuttering, when spawning new enemies
- Added a rudimentary text box for mech part descriptions in the garage
- Description updates when you mouse over the name of a part or change parts
- Current copy is quite rough and inconsistently written
- Will try to expand this to weapons in the future
- Edge screen effect intensity can now be controlled with a slider in the DISPLAY options
FIXED
- Trees receiving the wrong shaded normals
KNOWN ISSUES
- Target lock graphics may sometimes bug out on newly spawned enemies.
- Still trying to figure out what's causing it
- Custom chassis will not have any part descriptions
- Fighters do not spawn in DEMO mode
- Garage dummy does not preview special weapon animations (two-handed, shoulder-fired)
Thanks for sticking around!
Files
walker.zip 45 MB
Feb 09, 2023
Get Hammer
Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
Comments
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coming along very nicely PLEASE keep it up!
NIIIICE :D
Thank you for the quick update, wow!
Can't wait to try this version!