Update #5


NEW

  • Object Pooling partially implemented for projectiles
    • Still finagling some stuff into the enemy unit components so that they'll reset properly when pooled
  • ESC/START during a battle now pauses the game and pulls up the options menu
    • This makes gameplay, display and audio settings accessible without having to return to the garage
    • There is an option to restart the current battle
    • Some options may be available but not take effect until the scene changes
  • A "FLAT" and "FULL" density setting in the mission settings if you hate/love buildings
    • "FULL" density might cause freezing when used with the "SMALL" map size
  • Fadeout transitions when launching, resetting and exiting from a mission.

CHANGES

  • Edge screen effect will now blend additively instead of being a flat gray.

FIXES

  • Screen effects will now fade properly rather than pop through the fog

KNOWN ISSUES

  • Charge weapon projectile stats will continuously get smaller and smaller if not fired at full charge
    • Caused by the projectile stats not resetting before it gets scaled again by the weapon charge factor
  • Tutorial text has not yet been updated to reflect some recent changes.
  • DEMO player has no options menu and cannot exit back to the garage.

Thanks for sticking around!

Files

walker.zip 45 MB
Jan 31, 2023

Get Hammer

Comments

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(+1)

Thank you for updating this

(+1)

Eyo man, thank you for all the hard work you're putting in on this. It keeps getting better every update. Love to see it!