Update #5
Hammer » Devlog
NEW
- Object Pooling partially implemented for projectiles
- Still finagling some stuff into the enemy unit components so that they'll reset properly when pooled
- ESC/START during a battle now pauses the game and pulls up the options menu
- This makes gameplay, display and audio settings accessible without having to return to the garage
- There is an option to restart the current battle
- Some options may be available but not take effect until the scene changes
- A "FLAT" and "FULL" density setting in the mission settings if you hate/love buildings
- "FULL" density might cause freezing when used with the "SMALL" map size
- Fadeout transitions when launching, resetting and exiting from a mission.
CHANGES
- Edge screen effect will now blend additively instead of being a flat gray.
FIXES
- Screen effects will now fade properly rather than pop through the fog
KNOWN ISSUES
- Charge weapon projectile stats will continuously get smaller and smaller if not fired at full charge
- Caused by the projectile stats not resetting before it gets scaled again by the weapon charge factor
- Tutorial text has not yet been updated to reflect some recent changes.
- DEMO player has no options menu and cannot exit back to the garage.
Thanks for sticking around!
Files
walker.zip 45 MB
Jan 31, 2023
Get Hammer
Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
Comments
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Thank you for updating this
Eyo man, thank you for all the hard work you're putting in on this. It keeps getting better every update. Love to see it!