Update #3 Hotfix#3


A couple of small adds and fixes.

CHANGES:

  • Ambient traffic
    • Increased the number of spawns
    • Randomized whether spawns will actually generate a car
    • Different models (and colors) of cars can now spawn
  • Buildings
    • Added full-hex-sized buildings into the pool of structures
  • Enemies
    • Reverted the AI range tweak

FIXES:

  • Fixed game freezing when launching a mission
    • Caused by the map-gen somehow failing at generating any roads and therefore not having any valid spots to spawn the player, usually through map size or just plain bad luck.
    • In these exceptions, game will just pick a non-building location to spawn at
  • PATROL mode has been removed pending some changes to the mission loop.

KNOWN ISSUES

  • Some traffic nodes on intersections may be misaligned or not configured correctly. You'll probably spot a couple of cars driving offroad or flying through the sky.

Thanks for sticking around!

Files

walker.zip 44 MB
Dec 14, 2022

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