Update #3 Hotfix#3
Hammer » Devlog
A couple of small adds and fixes.
CHANGES:
- Ambient traffic
- Increased the number of spawns
- Randomized whether spawns will actually generate a car
- Different models (and colors) of cars can now spawn
- Buildings
- Added full-hex-sized buildings into the pool of structures
- Enemies
- Reverted the AI range tweak
FIXES:
- Fixed game freezing when launching a mission
- Caused by the map-gen somehow failing at generating any roads and therefore not having any valid spots to spawn the player, usually through map size or just plain bad luck.
- In these exceptions, game will just pick a non-building location to spawn at
- PATROL mode has been removed pending some changes to the mission loop.
KNOWN ISSUES
- Some traffic nodes on intersections may be misaligned or not configured correctly. You'll probably spot a couple of cars driving offroad or flying through the sky.
Thanks for sticking around!
Files
walker.zip 44 MB
Dec 14, 2022
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Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
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