Update #3


A hotfix for this update was released. See here for the changes. Known issues below have been updated.


CHANGES:

  • Obstacle and Building expansion
    • Destruction is much more reactive and granular
    • Trees, pedestrian overpasses, highway signs, rooftop doodads, the works!
  • Ambient traffic
  • "Dynamic" lights
    • Just shader magic, but it's still not wholly applied due to some annoying issues.
  • Death cam
    • Now you'll know you're dead before anyone else does

KNOWN ISSUES:

  • Jumping, Kicking and Bursting may drain twice as much energy when moving in ordinal directions relative to the unit's facing
    • Caused by animation events in blend trees being called twice
  • Landing while moving at high speeds causes your speed to triple
    • Still trying to figure this one out

Despite my best attempts at optimizing it, the Building Destruction will impact the performance significantly, but I can't gauge it well enough since, as I've mentioned before, my workstation is pretty much a potato from 2011. I readily welcome your feedback on whether its worth keeping or throwing out. Who knows? Maybe if the planned upgrade happens this year, we'll give the map floor, walls and ceiling the same treatment.

Thanks for sticking around!


Files

walker.rar 32 MB
Nov 17, 2022

Get Hammer

Comments

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(+1)

Well i am real enjoying this, the movement feels better then even most AC games, and i for one don't mind the art-style one bit, is there a patreon or something i could support?

But for as what can be done, is it possible if you could add some more stat cards? Like i'm not quite sure what the dynamo does for example.

Also, does going into the red with weapons like- say the rotary actually do anything?

Glad you're enjoying it! Nothing for now on donations, unfortunately, I didn't expect many people to pick it up.

I'll have to admit that the backpacks don't do anything yet other than take up weight. I'm planning on having them give both a passive buff and an active skill (usable from a face button or a key) but I haven't quite gotten them to work right, especially for garage calculations.

The rotary gun and focus laser both increase in potency (rate of fire for rotary gun, damage and range for focus laser) the longer they're held down. On the other hand, the drain while firing increases proportionately, slowing down your energy regeneration further. You can look at the output bar (the smaller blue bar to the right of the radar) and see the red segment increase as you hold it down.

(+1)

Well if you ever consider it, i reckon i'll sign up- i'll even ask around the armored core discord and see if anyone there will want to chip in

(+1)

I have been playing it and it seems to run fine for me.

That's fantastic, thanks! Could I bother you for your PC specs? Just so I have a benchmark for other reports.