Building WIP
Hammer » Devlog
Continuing on with the environment work. The expanded and optimized destructible class allowed me to try out something regarding the buildings.
It's definitely quite a difference in feel compared to the current "slowly descending block" destruction model. Also a bit more demanding but I think that's just my potato workstation from 2011 talking. I can still run it quite well on Medium-size maps with density set to Medium.
Have a couple more gifs:
As a bonus, we've also got a new deathcam up and running. No more being surprised by being dead. I think.
Thanks for sticking around!
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Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
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