Update #2
Hammer » Devlog
CHANGES:
- Added a second tutorial for combat accessible from the Mission menu ("COMBAT COURSE")
- The old tutorial has been renamed to "MOVEMENT COURSE"
- Weapon system tweaks:
- Weapons with recoil now substantially affect your stability when fired
- Weapons can now have exponential spread based on your current stability
- Charge weapon energy drain doesn't immediately get removed when you stop firing
- It will decay to zero at the same speed as the remaining charge
- Infopods can interacted with to immediately send their message
- This interrupts the currently sending message, if any
KNOWN ISSUES:
- Jumping, Kicking and Bursting may drain twice as much energy when moving in ordinal directions relative to the unit's facing
- Caused by animation events in blend trees being called twice
Custom model importation still needs a couple more UX passes and then I need to write up instructions on how to use it. I want it to be convenient to use as well as feature-complete before it gets out there.
As usual, clear your preferences in OPTIONS > DEBUG before doing anything else. If it refuses to launch, you can delete them manually from the registry address included in the reference text file.
Files
walker.rar 31 MB
Sep 28, 2022
Get Hammer
Hammer
Scratch that "Zoom-n-Boom" itch...
Status | Prototype |
Author | RedRoryOTheGlen |
Genre | Action, Shooter |
Tags | 3D, Arcade, Destruction, flat-shading, Low-poly, Mechs, Robots, Third Person, Unity |
Languages | English |
More posts
- Update #9Oct 18, 2023
- Update #8 Hotfix #4Aug 02, 2023
- Update #8 Hotfix #3Jul 28, 2023
- Update #8 Hotfix #2Jul 19, 2023
- Update #8 Hotfix #1Jun 29, 2023
- Update #8Jun 28, 2023
- Objectives WIP #2Jun 21, 2023
- Objectives WIPJun 14, 2023
- Update #7.5 Hotfix #1May 24, 2023
- Update #7.5May 17, 2023
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